
[BOXES]
box.0=%box_name.0%,-0.8,-1,1.5,0.8,0.95,3.9
box.1=%box_name.1%,-0.8,-1,-3.25,0.8,1,1.5
box.2=%box_name.2%,-0.4,0.2,-0.6,0.4,1.43,1.5
box.3=%box_name.3%,-6.26,-0.9,-2,-0.8,0,1.4
box.4=%box_name.4%,-7.8,-0.5,-1.3,-6.25,0.2,1
box.5=%box_name.5%,0.8,-0.9,-2,6.26,0,1.4
box.6=%box_name.6%,6.25,-0.5,-1.3,7.8,0.2,1
box.7=%box_name.7%,-0.6,-0.9,-5.8,0.6,1,-3.25
box.8=%box_name.8%,-0.3,-0.6,-8,0.3,1,-5.8
box.9=%box_name.9%,-3.2,0.3,-7.2,-0.3,0.82,-5.3
box.10=%box_name.10%,0.3,0.3,-7.2,3.2,0.82,-5.3
box.11=%box_name.11%,-0.2,1,-7.98,0.2,3.1,-6

[SYSTEMS]
system.0=%system_name.0%,691,0
system.1=%system_name.1%,345,2
system.2=%system_name.2%,519,3
system.3=%system_name.3%,172,7
system.4=%system_name.4%,129,8
system.5=%system_name.5%,42,9
system.6=%system_name.6%,691,18
system.7=%system_name.7%,42,19
system.8=%system_name.8%,129,20
system.9=%system_name.9%,129,22
system.10=%system_name.10%,691,23
system.11=%system_name.11%,345,24
system.12=%system_name.12%,216,25
system.13=%system_name.13%,42,26
system.14=%system_name.14%,259,27
system.15=%system_name.15%,259,28
system.16=%system_name.16%,216,29
system.17=%system_name.17%,175,15
system.18=%system_name.18%,691,30
system.19=%system_name.19%,345,31
system.20=%system_name.20%,216,32
system.21=%system_name.21%,43,33
system.22=%system_name.22%,259,34
system.23=%system_name.23%,259,35
system.24=%system_name.24%,217,36
system.25=%system_name.25%,175,12
system.26=%system_name.26%,691,37
system.27=%system_name.27%,691,38
system.28=%system_name.28%,345,41
system.29=%system_name.29%,259,39
system.30=%system_name.30%,259,40

[BOXMAPS.0]
; Box = Nose
boxmap.0=50,0
boxmap.1=5,2
boxmap.2=40,3
boxmap.3=5,7

[BOXMAPS.1]
; Box = Fuselage
boxmap.0=5,9
boxmap.1=80,18
boxmap.2=5,19
boxmap.3=5,20
boxmap.4=5,22

[BOXMAPS.2]
; Box = Pilot
boxmap.0=100,8

[BOXMAPS.3]
; Box = Port Wing
boxmap.0=30,23
boxmap.1=10,24
boxmap.2=15,25
boxmap.3=5,26
boxmap.4=10,27
boxmap.5=10,29
boxmap.6=20,15

[BOXMAPS.4]
; Box = Port Wing Tip
boxmap.0=100,28

[BOXMAPS.5]
; Box = Starboard Wing
boxmap.0=30,30
boxmap.1=10,31
boxmap.2=15,32
boxmap.3=5,33
boxmap.4=10,34
boxmap.5=10,36
boxmap.6=20,12

[BOXMAPS.6]
; Box = Starboard Wing Tip
boxmap.0=100,35

[BOXMAPS.7]
; Box = Tail (forward)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,37

[BOXMAPS.8]
; Box = Tail (aft)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,38

[BOXMAPS.9]
; Box = Port Elevator
boxmap.0=100,39

[BOXMAPS.10]
; Box = Starboard Elevator
boxmap.0=100,40

[BOXMAPS.11]
; Box = Rudder
boxmap.0=100,41

[EFFECTS.0]
; System = Nose Structure
Location = 0.003,0.402,0.946
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,,
effect.2=60,LIBRARY,,
effect.3=95,LIBRARY,,
effect.4=100,BREAK,6,

[EFFECTS.1]
; System = Oil Reservoir
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_oilleak_m,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,

[EFFECTS.2]
; System = Engine
Location = 0.582,0.302,1.986
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_engfire_m,
effect.2=60,LIBRARY,fx_engfire_l,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,7,

[EFFECTS.3]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,,
effect.1=60,LIBRARY,fx_intsmoke,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BREAK,,

[EFFECTS.4]
; System = Pilot
effect.0=95,LIBRARY,,
effect.1=100,DEATH,,

[EFFECTS.5]
; System = Radio
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.6]
; System = Fuselage Structure
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,

[EFFECTS.7]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.8]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.9]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.10]
; System = Port Wing Structure
Location = -0.643,0.152,0.081
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,1,

[EFFECTS.11]
; System = Port Guns
effect.0=50,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.12]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.13]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.14]
; System = Port Gear
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.15]
; System = Port Wing Tip Structure
Location = -4.595,0.327,-0.016
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_wingfire,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,4,

[EFFECTS.16]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.17]
; System = Port Fuel Tank
Location = -3.227,0.244,-0.342
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_s,
effect.7=100,BOMB,,

[EFFECTS.18]
; System = Starboard Wing Structure
Location = 0.709,0.163,0.081
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,2,

[EFFECTS.19]
; System = Starboard Guns
effect.0=50,LIBRARY,,
effect.1=95,LIBRARY,fx_airexpl_l,
effect.2=100,BREAK,,

[EFFECTS.20]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.21]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.22]
; System = Starboard Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.23]
; System = Starboard Wing Tip Structure
Location = 4.56,0.336,0.023
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,5,

[EFFECTS.24]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.25]
; System = Starboard Fuel Tank
Location = 3.08,0.234,-0.232
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,

[EFFECTS.26]
; System = Tail (fwd) Structure
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.27]
; System = Tail (rear) Structure
Location = 0.01,0.343,-4.321
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,3,

[EFFECTS.28]
; System = Rudder
effect.0=95,LIBRARY,,
effect.1=100,BREAK,12,

[EFFECTS.29]
; System = Port Elevator
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.30]
; System = Starboard Elevator
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[GUNSTATIONS]
; Port Guns
gunstation.0=1,24,1,0.08,839,2,0.05,500,4,40,1d1*24,-2.5,-0.255,0.1,-1.128056,0,0.38560350701058,0,0,0,0,4.4
; Starboard Guns
gunstation.1=1,31,1,0.08,839,2,0.05,500,4,40,1d1*24,2.5,-0.255,0.1,-1.128056,0,-0.38560350701058,0,0,0,0,4.4
; 
gunstation.2=2,-1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; 
gunstation.3=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; 
gunstation.4=5,62,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

[guns.0]
gun.0=200,-1.19,-0.15,1,0,0,1,200
gun.1=200,-0.55,-0.18,1,0,0,1,200

[guns.1]
gun.0=200,1.19,-0.15,1,0,0,1,200
gun.1=200,0.55,-0.18,1,0,0,1,200

[guns.2]
gun.0=100,0,0,0,0,0,0,0

[guns.3]
gun.0=20,0,0,0,0,0,0,0

[guns.4]
gun.0=10,0,0,0,0,0,0,0

[HARDPOINTS]
mount.0=-2.9,-0.85,0.2
mount.1=2.9,-0.85,0.2
mount.2=0,-0.89,0
mount.3=-5.96,-0.35,-0.1
mount.4=5.96,-0.35,-0.1
mount.5=-5.53,-0.4,-0.1
mount.6=5.53,-0.4,-0.1
mount.7=-5.12,-0.45,-0.1
mount.8=5.12,-0.45,-0.1
mount.9=-4.66,-0.51,-0.1
mount.10=4.66,-0.51,-0.1
mount.11=-4.26,-0.54,-0.1
mount.12=4.26,-0.54,-0.1
mount.13=-3.82,-0.58,-0.1
mount.14=3.82,-0.58,-0.1
mount.15=-2.9,-0.65,0.3
mount.16=2.9,-0.65,0.3
mount.17=0,-0.89,0
mount.18=-3.85,-0.72,0
mount.19=3.85,-0.72,0
mount.20=0,-0.89,0

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%

[PAYLOAD.0]
; Payload = Guns only

[PAYLOAD.1]
; Payload = Guns Long Range
mount.16=wep_us_lightning_drop_gp, 1, 15
mount.15=wep_us_lightning_drop_gp, 1, -1

[MISC_DATA]
unit_family=1
category=1
allegiance=3
max_group_size=8
min_speed=80
cruise_speed=200
max_speed=300
min_alt=50
cruise_alt=7500
max_alt=18000
entered_service=6/1/43
crew=1

[STRINGS]
"box_name.0"=Nose
"box_name.1"=Fuselage
"box_name.2"=Pilot
"box_name.3"=Port Wing
"box_name.4"=Port Wing Tip
"box_name.5"=Starboard Wing
"box_name.6"=Starboard Wing Tip
"box_name.7"=Tail (forward)
"box_name.8"=Tail (aft)
"box_name.9"=Port Elevator
"box_name.10"=Starboard Elevator
"box_name.11"=Rudder
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Engine
"system_name.3"=Hydraulics Reservoir
"system_name.4"=Pilot
"system_name.5"=Radio
"system_name.6"=Fuselage Structure
"system_name.7"=Rudder Cntrl Cable
"system_name.8"=Bomb Release
"system_name.9"=Elevator Cntrl Cable
"system_name.10"=Port Wing Structure
"system_name.11"=Port Guns
"system_name.12"=Port Flap
"system_name.13"=Port Ail. Cntrl Cable
"system_name.14"=Port Gear
"system_name.15"=Port Wing Tip Structure
"system_name.16"=Port Aileron
"system_name.17"=Port Fuel Tank
"system_name.18"=Starboard Wing Structure
"system_name.19"=Starboard Guns
"system_name.20"=Starboard Flap
"system_name.21"=Starboard Ail. Cntrl Cable
"system_name.22"=Starboard Gear
"system_name.23"=Starboard Wing Tip Structure
"system_name.24"=Starboard Aileron
"system_name.25"=Starboard Fuel Tank
"system_name.26"=Tail (fwd) Structure
"system_name.27"=Tail (rear) Structure
"system_name.28"=Rudder
"system_name.29"=Port Elevator
"system_name.30"=Starboard Elevator
"payload_name.0"=Guns only
"payload_name.1"=Guns Long Range

; DPED Version 1.10
