PANEL GUIDE

TO GET THE MOST ENJOYMENTOUT OF THE FEATURES IN THIS PANEL SET, PLEASE READ THE FOLLOWING PILOT'S NOTES.
PRINTING THIS OUT WOULD BE EXTREMELY USEFUL.

A. DESCRIPTION
B. CONTROLLING INDIVIDUAL PANEL ELEMENTS
C. PURPOSE OF INDIVIDUAL PANELS
D. REMOVING THE PANELS AND MAXIMISING VIEW
E. GENERAL

A. DESCRIPTION:

Panel Set for MiG-15 by Mike Eustace


This is a set of Panels for the Russian MiG-15. It is designed to be used at 1024x768 resolution, and in CFS2 only.
The main reference for the design are the photographs in the 4+ Publication "MiG-15 all variants" in English and Czechoslovakian, ISBN 80-900708-6-8



B. CONTROLLING INDIVIDUAL PANEL ELEMENTS

The Cockpit is split into several separate panel elements in order to increase the colour palette, and to make use of some interesting features in the Simulation. There are two main ways of accessing the panel elements:

1. ASSIGNED KEYS METHOD:

The Panel elements can be individually accessed, providing you have set up your keyboard assignments in the CFS2 SETTINGS/ CONTROLLER ASSIGNMENTS screen to control the appropriate commands.
I have completely configured my own keys, and my suggested settings are set out below, along with the default CFS2 and CFS1/FS assignments for comparison. YOU MAY ASSIGN WHATEVER KEYS YOU WISH.


				RECOMMENDED		CFS2 		CFS1/FS		 

DISPLAY/HIDE PANEL WINDOW 1	assign key 1		F7		SHIFT+1
DISPLAY/HIDE ECU   	      	assign key 2		F5		SHIFT+2
DISPLAY/HIDE PANEL WINDOW 3   	assign key 3		F9		none
DISPLAY/HIDE PANEL WINDOW 4   	assign key 4		none		SHIFT+4


Keys 1-4 (along the top of the keyboard, NOT KEYPAD) normally control engine power settings, but who flies without a proper throttle these days?

2. MENU BAR METHOD:

The Individual Panel Elements can also be accessed by using the Menu bar:
1. Hit the ALT Key to bring up the Menu bar.
2. Mouse click on "Views", and select "Instrument Panel"
3. Click on an individual item from the Panel list to either Select ON (Tick) or select OFF (No Tick).

C. PURPOSE OF INDIVIDUAL PANELS

The Panel window descriptions for the MiG, and their initial status are as follows:

1. Canopy - ON
2. Main - ON
3. HUD - OFF
4. Instruments - OFF




Panels 1 to 2 are permanently ON and create the main Cockpit view. It is recommended that you do not change the status of these in normal use.

Panel 3 is a HUD overlay that helps to offset the disadvantages of an authentic cockpit where the Gunsight is completely in your face and many of the required instruments are below in the look-down panel.  Reading clockwise, it contains displays for airspeed, airbrake, heading, altitude, radar altitude. The display is normally OFF, but can be switched ON with key 3 or your equivalent. If you feel it is too modern for you, then don't use it.

Panel 4 is a split-screen lookdown view of the lower Instrument Panel, which can be made to overlay the bottom half of the main panel. When you get in the cockpit, the Instrument overlay is OFF
To see the Instrument Panel, simply press key 4 (or your equivalent; or from the Menu Bar, select Views/Instrument Panel/Instruments).
This Panel also contains the AIRFIELD DIRECTION FINDER - ADF - based on Chuck Dome's GPS 100, and programmed by me to show Korean airfields and Carrier tracks only for the purposes of our Korean war Project. Use key 4 (or your equivalent; or from the Menu Bar, select Views/Instrument Panel/ADF) to access it. 
To operate, click the HA/OT (ON/OFF) button, then click the rotary wheel at the + or - end to cycle through the available airfields to obtain distance and direction. 
With Carrier tracks, we have set a start and end co-ordinate. To find the Carrier, fly the needle to the nearest co-ordinate, then switch to the furthest co-ordinate. Now fly the needle towards this co-ordinate, and somewhere along the line you will find the Carrier.
Hopefully you won't be doing any Carrier take-offs and landings with the MiG, but you may be tasked with attacking it!



D. REMOVING THE PANELS AND MAXIMISING VIEW

If you wish to remove the entire Cockpit Panel set, in order to maximise your view during combat, it is recommended that you use the key combination Shift + [ (Instrument Panels On/Off).

Alternatively, you may wish to use the Panel cycle key "W" which removes the panels in favour of the M$ HUD


E.GENERAL

This Panel set features some gauges borrowed from the MiG-15 Aircraft originally created by the following team, who initially shared files with us when we were preparing our own MiG.

FSDS Model by Nick Zelazek flyboynz@bellsouth.net
Gmax Model by Ed Wilson "gzr_groundhog".
Virtual Panel by J-P Demmerle "gzr_Gray Wolf"
Textures by J-P Demmerle "gzr_Gray Wolf"
DP file by Hermann Boltz (Krazy)

CAUTION: It is recommended that you have Sun Glare effects switched OFF in Realism settings. The white-out behaves differently when Panels are differently 3D rendered, which is necessary in this panel set to facilitate the ADF feature. If Sun Glare is ON, the Canopy is affected, but the Main panel with Gunsight is not.

WARNING:

The Panel Set has been tested for use at 1024 x 768 resolution in CFS2 only. Because of the large colour palette created by multiple panels, it will not display correctly in CFS1.



Mike Eustace
IndioBlack@aol.com

23.09.03