[BOXES] box.0=%box_name.0%,-0.79,-1.32,2.13,0.79,1.21,5.15,33,34,35,36,53,54,55,56 box.1=%box_name.1%,-0.7,1.1,-2.2,0.7,2.44,1,37,38,39,40,57,58,59,60 box.2=%box_name.2%,-0.17,-0.01,2.39,0.17,0.67,2.82 box.3=%box_name.3%,-0.4,0.1,-10.36,0.4,1.48,-3.14,41,42,43,44,61,62,63,64 box.4=%box_name.4%,-0.79,-1.35,-2.99,0.79,1.16,2.07,45,46,47,48,65,66,67,68 box.5=%box_name.5%,-8,2.79,-8,8,3.16,8,77,78,79,80,117,118,119,120 box.6=%box_name.6%,-0.05,-0.2,-13.3,0.045,2.74,-10.38 box.7=%box_name.7%,-0.71,-1,-1.86,0,0.01,-0.02 [SYSTEMS] system.0=%system_name.0%,410,0 system.1=%system_name.1%,205,2 system.2=%system_name.2%,307,3 system.3=%system_name.3%,102,7 system.4=%system_name.4%,76,8 system.5=%system_name.5%,25,9 system.6=%system_name.6%,102,10 system.7=%system_name.7%,410,18 system.8=%system_name.8%,25,19 system.9=%system_name.9%,76,20 system.10=%system_name.10%,76,22 system.11=%system_name.11%,410,23 system.12=%system_name.12%,120,15 system.13=%system_name.13%,205,24 system.14=%system_name.14%,128,25 system.15=%system_name.15%,25,26 system.16=%system_name.16%,153,27 system.17=%system_name.17%,153,28 system.18=%system_name.18%,128,29 system.19=%system_name.19%,410,30 system.20=%system_name.20%,120,12 system.21=%system_name.21%,205,31 system.22=%system_name.22%,128,32 system.23=%system_name.23%,25,33 system.24=%system_name.24%,153,34 system.25=%system_name.25%,153,35 system.26=%system_name.26%,128,36 system.27=%system_name.27%,410,37 system.28=%system_name.28%,410,38 system.29=%system_name.29%,205,41 system.30=%system_name.30%,153,39 system.31=%system_name.31%,153,40 [BOXMAPS.0] ; Box = Nose boxmap.0=50,18 boxmap.1=5,2 boxmap.2=40,3 boxmap.3=5,7 [BOXMAPS.1] ; Box = Motor boxmap.0=15,3 boxmap.1=5,9 boxmap.2=25,10 boxmap.3=40,18 boxmap.4=5,19 boxmap.5=5,20 boxmap.6=5,22 [BOXMAPS.2] ; Box = Pilot boxmap.0=100,8 [BOXMAPS.3] ; Box = Rear fuselage boxmap.0=5,38 boxmap.1=5,22 boxmap.2=90,37 [BOXMAPS.4] ; Box = Fuselage boxmap.0=5,2 boxmap.1=5,22 boxmap.2=90,38 [BOXMAPS.5] ; Box = rotor boxmap.0=100,22 [BOXMAPS.6] ; Box = Rudder boxmap.0=100,41 [BOXMAPS.7] ; Box = Fuel tank boxmap.0=0,10 [EFFECTS.0] ; System = Nose Structure effect.0=10,LIBRARY,, effect.1=30,LIBRARY,fx_engfire_s, effect.2=60,LIBRARY,fx_engfire_m, effect.3=95,LIBRARY,fx_airexpl_l, effect.4=100,BREAK,6, [EFFECTS.1] ; System = Oil Reservoir effect.0=10,LIBRARY,, effect.1=30,LIBRARY,fx_oilleak_m, effect.2=60,LIBRARY,fx_wingfire, effect.3=95,LIBRARY,fx_airexpl_m, effect.4=100,BREAK,, [EFFECTS.2] ; System = Engine Location = 0,0,0 effect.0=10,LIBRARY,, effect.1=30,LIBRARY,fx_engfire_m, effect.2=60,LIBRARY,fx_engfire_l, effect.3=95,LIBRARY,fx_airexpl_m, effect.4=100,BREAK,7, [EFFECTS.3] ; System = Hydraulics Reservoir effect.0=10,LIBRARY,fx_fuelleak_m, effect.1=60,LIBRARY,fx_intsmoke, effect.2=95,LIBRARY,fx_airexpl_m, effect.3=100,BREAK,, [EFFECTS.4] ; System = Pilot effect.0=95,LIBRARY,, effect.1=100,DEATH,, [EFFECTS.5] ; System = Radio effect.0=95,LIBRARY,, effect.1=100,BREAK,, [EFFECTS.6] ; System = Center Fuel Tank effect.0=10,LIBRARY,, effect.1=60,LIBRARY,fx_gastank_l, effect.2=95,LIBRARY,fx_airexpl_s, effect.3=100,BOMB,, [EFFECTS.7] ; System = Fuselage Structure effect.0=10,LIBRARY,, effect.1=30,LIBRARY,fx_engfire_s, effect.2=60,LIBRARY,fx_engfire_m, effect.3=95,LIBRARY,fx_airexpl_l, effect.4=100,BREAK,, [EFFECTS.8] ; System = Rudder Cntrl Cable effect.0=95,LIBRARY,, effect.1=100,BREAK,, [EFFECTS.9] ; System = Bomb Release effect.0=95,LIBRARY,, effect.1=100,BREAK,, [EFFECTS.10] ; System = Elevator Cntrl Cable effect.0=95,LIBRARY,, effect.1=100,BREAK,, [EFFECTS.11] ; System = Port Wing Structure Location = 0,0,0 effect.0=10,LIBRARY,, effect.1=30,LIBRARY,fx_intsmoke, effect.2=60,LIBRARY,fx_wingfire, effect.3=95,LIBRARY,fx_airexpl_s, effect.4=100,BREAK,1, [EFFECTS.12] ; System = Port Fuel Tank Location = 0,0,0 effect.0=10,LIBRARY,, effect.1=60,LIBRARY,fx_gastank_m, effect.2=95,LIBRARY,fx_airexpl_l, effect.3=100,BOMB,, effect.4=30,LIBRARY,fx_fuelleak_s, effect.5=60,LIBRARY,fx_gastank_l, effect.6=95,LIBRARY,fx_airexpl_s, effect.7=100,BOMB,, [EFFECTS.13] ; System = Port Guns effect.0=50,LIBRARY,, effect.1=100,BREAK,, [EFFECTS.14] ; System = Port Flap effect.0=95,LIBRARY,fx_smkpuff_s, effect.1=100,BREAK,, [EFFECTS.15] ; System = Port Ail. Cntrl Cable effect.0=95,LIBRARY,, effect.1=100,BREAK,, [EFFECTS.16] ; System = Port Gear effect.0=95,LIBRARY,, effect.1=100,BREAK,, [EFFECTS.17] ; System = Port Wing Tip Structure Location = 0,0,0 effect.0=10,LIBRARY,, effect.1=30,LIBRARY,fx_wingfire, effect.2=60,LIBRARY,fx_engfire_m, effect.3=95,LIBRARY,fx_airexpl_m, effect.4=100,BREAK,4, [EFFECTS.18] ; System = Port Aileron effect.0=95,LIBRARY,, effect.1=100,BREAK,, [EFFECTS.19] ; System = Starboard Wing Structure Location = 0,0,0 effect.0=10,LIBRARY,, effect.1=30,LIBRARY,fx_engfire_s, effect.2=60,LIBRARY,fx_wingfire, effect.3=95,LIBRARY,fx_airexpl_s, effect.4=100,BREAK,2, [EFFECTS.20] ; System = Starboard Fuel Tank Location = 0,0,0 effect.0=10,LIBRARY,fx_fuelleak_s, effect.1=60,LIBRARY,fx_gastank_l, effect.2=95,LIBRARY,fx_airexpl_l, effect.3=100,BOMB,, effect.4=10,LIBRARY,fx_fuelleak_s, effect.5=60,LIBRARY,fx_gastank_s, effect.6=95,LIBRARY,fx_airexpl_m, effect.7=100,BOMB,, [EFFECTS.21] ; System = Starboard Guns effect.0=50,LIBRARY,, effect.1=95,LIBRARY,fx_airexpl_l, effect.2=100,BREAK,, [EFFECTS.22] ; System = Starboard Flap effect.0=95,LIBRARY,fx_smkpuff_m, effect.1=100,BREAK,, [EFFECTS.23] ; System = Starboard Ail. Cntrl Cable effect.0=95,LIBRARY,fx_smkpuff_s, effect.1=100,BREAK,, [EFFECTS.24] ; System = Starboard Gear effect.0=95,LIBRARY,fx_smkpuff_s, effect.1=100,BREAK,, [EFFECTS.25] ; System = Starboard Wing Tip Structure Location = 0,0,0 effect.0=10,LIBRARY,, effect.1=30,LIBRARY,fx_intsmoke, effect.2=60,LIBRARY,fx_wingfire, effect.3=95,LIBRARY,fx_airexpl_m, effect.4=100,BREAK,5, [EFFECTS.26] ; System = Starboard Aileron effect.0=95,LIBRARY,fx_smkpuff_m, effect.1=100,BREAK,, [EFFECTS.27] ; System = Tail (fwd) Structure effect.0=95,LIBRARY,fx_smkpuff_s, effect.1=100,BREAK,, [EFFECTS.28] ; System = Tail (rear) Structure Location = 0,0,0 effect.0=10,LIBRARY,, effect.1=30,LIBRARY,fx_intsmoke, effect.2=40,LIBRARY,fx_wingfire, effect.3=95,LIBRARY,fx_airexpl_s, effect.4=100,BREAK,3, [EFFECTS.29] ; System = Rudder effect.0=95,LIBRARY,, effect.1=100,BREAK,12, [EFFECTS.30] ; System = Port Elevator effect.0=95,LIBRARY,, effect.1=100,BREAK,, [EFFECTS.31] ; System = Starboard Elevator effect.0=95,LIBRARY,, effect.1=100,BREAK,, [HARDPOINTS] mount.0=0,0,0 mount.1=0,0,0 mount.2=0,0,0 mount.3=0,0,0 mount.4=0,0,0 [PAYLOADS] payload.0=%payload_name.0% [PAYLOAD.0] ; Payload = Nothing [MISC_DATA] unit_family=1 category=1 allegiance=3 max_group_size=8 min_speed=90 cruise_speed=120 max_speed=130 min_alt=50 cruise_alt=5893 max_alt=8839 entered_service=11/1/40 crew=1 [STRINGS] "box_name.0"=Nose "box_name.1"=Motor "box_name.2"=Pilot "box_name.3"=Rear fuselage "box_name.4"=Fuselage "box_name.5"=rotor "box_name.6"=Rudder "box_name.7"=Fuel tank "system_name.0"=Nose Structure "system_name.1"=Oil Reservoir "system_name.2"=Engine "system_name.3"=Hydraulics Reservoir "system_name.4"=Pilot "system_name.5"=Radio "system_name.6"=Center Fuel Tank "system_name.7"=Fuselage Structure "system_name.8"=Rudder Cntrl Cable "system_name.9"=Bomb Release "system_name.10"=Elevator Cntrl Cable "system_name.11"=Port Wing Structure "system_name.12"=Port Fuel Tank "system_name.13"=Port Guns "system_name.14"=Port Flap "system_name.15"=Port Ail. Cntrl Cable "system_name.16"=Port Gear "system_name.17"=Port Wing Tip Structure "system_name.18"=Port Aileron "system_name.19"=Starboard Wing Structure "system_name.20"=Starboard Fuel Tank "system_name.21"=Starboard Guns "system_name.22"=Starboard Flap "system_name.23"=Starboard Ail. Cntrl Cable "system_name.24"=Starboard Gear "system_name.25"=Starboard Wing Tip Structure "system_name.26"=Starboard Aileron "system_name.27"=Tail (fwd) Structure "system_name.28"=Tail (rear) Structure "system_name.29"=Rudder "system_name.30"=Port Elevator "system_name.31"=Starboard Elevator "payload_name.0"=Nothing ; DPED Version 1.10